The goal of this project is to procedurally create a 3d nature scene. The assets and tools will be created inside of Houdini, then exported into Unity using the Houdini Engine. This week , I focused on creating rock generation assets.
The first rock generation asset I created is a rock scatter asset.
The shape and surface of the rock is controlled by a couple of different noises mixed together in a VOP Attribute.
The rock scatter asset uses the paint node in order to utilize a painterly interface for controlling the scatter of the rocks. I may use this for other assets in the future of this project.
A single rock spawned by the 2nd rock scatter asset I created.
The solver spawns rocks in clusters, and the parameters can be altered to give way to different results. I used a material builder material to create the procedural moss and stone texture on these rocks.
The final result with displacement added.
Showing posts with label Rocks. Show all posts
Showing posts with label Rocks. Show all posts
Thursday, April 18, 2019
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