The goal of this project is to procedurally create a 3d nature scene. The assets and tools will be created inside of Houdini, then exported into Unity using the Houdini Engine. This week , I focused on creating rock generation assets.
The first rock generation asset I created is a rock scatter asset.
The shape and surface of the rock is controlled by a couple of different noises mixed together in a VOP Attribute.
The rock scatter asset uses the paint node in order to utilize a painterly interface for controlling the scatter of the rocks. I may use this for other assets in the future of this project.
A single rock spawned by the 2nd rock scatter asset I created.
The solver spawns rocks in clusters, and the parameters can be altered to give way to different results. I used a material builder material to create the procedural moss and stone texture on these rocks.
The final result with displacement added.
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