So, this week was an amalgamation of failed experiments to texture assets in Houdini. Any attempt to export some type of color map from Houdini failed. Ambient occlusion and Normal maps were successfully exported for the rock assets. They can be seen in the images below. Instead of creating terrain in Houdini, I decided to use World Creator because of limited time, and it is a powerful tool for procedurally generating terrain. I was not able to yet disperse my rock, tree, and grass assets across the terrain.
Textured terrain:
Untextured terrain:
Rocks with textures applied:
No comments:
Post a Comment